01
Problem
Most party games either make people pass one phone around or ask every player to download something before the fun starts. Kuze needed to feel instant: one host, a simple invite, and a room full of people playing together without setup friction.
02
Contribution
- Designed the host and player experience around fast room creation, browser-based joining, voting, reactions, and real-time reveal moments.
- Created a game selection system covering party modes such as Would You Rather, Most Likely To, Never Have I Ever, Tonight's Mission, Quiz, Truth or Dare, and Charades.
- Built the visual direction for a high-energy nightlife product while keeping the core interaction clear enough to start in under a minute.
- Produced launch assets for App Store and Google Play, including feature graphics, screenshots, app icon treatment, and promotional screens.
03
Outcome
Kuze launched as a free-to-start party game with optional themed packs, no subscriptions, and a player flow designed for 2-10 people in the same room. The portfolio work now reflects the shipped app rather than an empty placeholder.
Selected screens
3 plates · click to enlarge