Kuze

A party game for real-life hangouts where one host starts a game and everyone joins from their own phone.

Role
Founder, product design, UX/UI
Focus
Game flow, mobile UX, store assets
Output
Flutter app, web join flow, launch materials
Context
iOS, Android, browser players
Kuze game selection screen
KuzePlate 01
01 Problem

Most party games either make people pass one phone around or ask every player to download something before the fun starts. Kuze needed to feel instant: one host, a simple invite, and a room full of people playing together without setup friction.

02 Contribution
  • Designed the host and player experience around fast room creation, browser-based joining, voting, reactions, and real-time reveal moments.
  • Created a game selection system covering party modes such as Would You Rather, Most Likely To, Never Have I Ever, Tonight's Mission, Quiz, Truth or Dare, and Charades.
  • Built the visual direction for a high-energy nightlife product while keeping the core interaction clear enough to start in under a minute.
  • Produced launch assets for App Store and Google Play, including feature graphics, screenshots, app icon treatment, and promotional screens.
03 Outcome

Kuze launched as a free-to-start party game with optional themed packs, no subscriptions, and a player flow designed for 2-10 people in the same room. The portfolio work now reflects the shipped app rather than an empty placeholder.

Selected screens

3 plates · click to enlarge